Sproggi Boss Design

So I haven’t been posting a lot about our progress on Sproggiwood, not because it’s not moving forward, but because most of the stuff involved in the production is kinda boring from the outside. I’ve been spending ages on doing and redoing menus, and in addition to polish work that’s most of the stuff left.

We have finally moved on to adding beta testers though, going through the first wave now! We’ll take more of them in waves, trying to improve on the design in between based on the feedback we get.

Here’s something genuinely fun though, a boss based on the Kalevala monster Iku-Turso. A slightly non traditional interpretation!

Sproggi Boss Design

More about the game:

See full post here: jaanaheiska.com/blog2014-02-02.