Commissions

Cedric Hohnstadt for Highlights Magazine

Can you spot the differences between these two illustrations created by Cedric Hohnstadt for the January 2017 edition of Highlights magazine?

View more of Cedric’s work through his Play! Illustration portfolio and at cedricstudio.com.

©Cedric Hohnstadt

Chuck Whelon Illustrates “How to Write Adventure Modules that Don’t Suck”

Chuck Whelon recently drew over 24 cartoons for the book How to Write Adventure Modules that Don’t Suck, published by Goodman Games.

The book recently launched on Kickstarter, & includes advice from some of the best RPG writers in the world and is a must-have for anyone thinking about running a game.

View more of Chuck’s work through his Play Illustration portfolio, or on his website: whelon.com.

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

Ricardo Bessa for Bee & Puppycat Vol. 3

Ricardo Bessa originally created this illustration for Boom! Studios to be used for a variant cover. However, the artwork was never used by Boom! Studios and will now be included in Bee & Puppycat Vol. 3.

To see more of Ricardo’s work, visit his Play! Illustration portfolio and his website: ricardobessa.com

Owen Davey for TwoDots

Owen Davey has been creating ongoing work for the popular game app, TwoDots.

He was recently asked to create backgrounds for the game’s new Expeditions mode.

Owen is represented by Folio Illustration Agency. Check out his work through his Play! Illustration portfolio and at folioart.co.uk.

©Owen Davey

©Owen Davey

owen d3

©Owen Davey

Rebecca McConnell for Clash Games

Rebecca McConnell was commissioned by Clash Games to create all the artwork for the game, A-Maze-Ing Extinction, due to release Spring 2017.

See more work from Rebecca through her Play! Illustration portfolio and at rebeccamcconnell.com.

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell