Game Design

Cedric Hohnstadt for Rubik’s Cube Toy Concepts

Cedric Hohnstadt was approached by the Smiley Company to assist them in creating some toy concepts for expanding the Rubik’s brand.

Check out the final concepts created by Cedric below.

View more of Cedric’s work through his Play! Illustration portfolio and at cedricstudio.com.

©Cedric Hohnstadt

©Cedric Hohnstadt

©Cedric Hohnstadt

©Cedric Hohnstadt

Chuck Whelon Illustrates “How to Write Adventure Modules that Don’t Suck”

Chuck Whelon recently drew over 24 cartoons for the book How to Write Adventure Modules that Don’t Suck, published by Goodman Games.

The book recently launched on Kickstarter, & includes advice from some of the best RPG writers in the world and is a must-have for anyone thinking about running a game.

View more of Chuck’s work through his Play Illustration portfolio, or on his website: whelon.com.

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

©Chuck Whelon

Owen Davey for TwoDots

Owen Davey has been creating ongoing work for the popular game app, TwoDots.

He was recently asked to create backgrounds for the game’s new Expeditions mode.

Owen is represented by Folio Illustration Agency. Check out his work through his Play! Illustration portfolio and at folioart.co.uk.

©Owen Davey

©Owen Davey

owen d3

©Owen Davey

Rebecca McConnell for Clash Games

Rebecca McConnell was commissioned by Clash Games to create all the artwork for the game, A-Maze-Ing Extinction, due to release Spring 2017.

See more work from Rebecca through her Play! Illustration portfolio and at rebeccamcconnell.com.

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

©Rebecca McConnell

Shawn Finley for IKEA

Shawn Finley recently worked with illustrator Denise Shimabukuro to create IKEA’s “Lattjo Story Cards”, a game that is designed to encourage both children and adults to invent creative & original stories.

The project, developed for IKEA by DreamWorks, features 20 wordless story cards with a variety of characters and settings.

Shawn adds:

“My role was to create a total of 27 detailed digital paintings in a traditional textured ‘acrylic’ style, based on pencil drawings supplied by Denise. I’m very happy with the outcome.”

Take a peek at more of Shawn’s work through his Play! Illustration portfolio and at shawnfinley.com

©Shawn Finley

©Shawn Finley

©Shawn Finley

©Shawn Finley

©Shawn Finley

©Shawn Finley

Brian Allen for Scholastic

The team at Scholastic hired Brian Allen to draw concept illustrations for characters in a redesign of an educational app called Sushi Monster, in which kids solve math problems with a friendly but terrifying sushi chef.

See more of Brian’s work through his Play! Illustration portfolio and at flylanddesigns.com.

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

©Brian Allen

Geo Parkin for Go For It Games

Geo Parkin worked with a small London-based games company, Go For It Games, on the packaging design & game design for their recent Go Fish/Happy Families card game.

Geo Parkin is represented by American Artists Inc. See more of his work through his Play! Portfolio and at aareps.com.

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin

©Geo Parkin